#uselib"dsoundex.dll" #func timer timer $0 screen 0,640,480,1 randomize buffer 2,72,24,1 max=512 dim f,max dim v,max dim w,max dim x,max dim y,max cls 4 font"MS ゴシック",24 pos 0,0 color 255,0,0 mes"○" pos 24,0 color 0,255,0 mes"○" color 0,0,255 pos 48,0 mes"○" gsel 0 gmode 2 timer sr=stat font"MS ゴシック",16,1 qq=32 *main slow=0 redraw 2 timer tr=stat color 0,0,0 boxf 0,0,639,479 pos 0,0 color 255,255,255 mes"Fps:"+frame pos 128,0 mes"Objects:"+disp+"/"+objs disp=0 stick a,16 if objs639) : v.i=-v.i if (y.i<0) | (y.i>479) : w.i=-w.i loop repeat objs i=cnt pos x.i-12,y.i-12 gcopy 2,i\3*24,0,24,24 disp++ timer tm=stat if tm-tr>qq : slow=1:break loop redraw 1 timer tz=stat qq=32-(tz-tm) if slow=1 : goto *lp *wt timer tm=stat if tm-tr<33 : goto *wt *lp fr++ if tm-sr>999 : frame=fr:fr=0:sr=tm:sec++ await 0 goto *main *shot rnd o,2 rnd p,2 x.objs=o*639 y.objs=p*479 rnd o,17 rnd p,17 v.objs=o-8 w.objs=p-8 f.objs=1 objs++ return