#include"hspdx.as" es_ini es_screen 640,480,8 if stat!0 : end repeat 2 es_cls es_sync await 0 loop sdim cmd,12,6 cmd="アイテム","魔法","装備","ステータス","コンフィグ","セーブ" redraw 2 es_palset 0,0,0,0 repeat 8 i=cnt es_palset i+1,i*32,i*32,i*32 loop es_palset 9,0,0,192 es_palset 10,255,255,255 es_palfade 0 y=0 *main redraw 2 wx=0 wy=0 xs=12 ys=6 gosub*draw_window repeat 6 i=cnt pos wx+24,i*16+wy+16 es_mes cmd.i loop stick s,0 a=s s=s&10 if s=0 : goto *cdraw y=s>>2-1+y+6\6 *cdraw pos wx+8,y*16+wy+16 es_mes"→" if a=128 : es_palfade -256,32:repeat 16:es_sync:await 0:loop:repeat 2:es_cls:es_sync:await 0:loop:es_bye:end es_sync await 0 goto *main *draw_window color 0,0,0 es_boxf wx,wy,xs*8+wx+16,ys*16+wy+32 repeat 9 i=cnt gmode 2,xs*8+16-(i*2),ys*16+32-(i*2) es_fill wx+i,wy+i,i+1 loop return